Fallout rpg text game

2025-10-06 17:46:34 0
writing

Your own Fallout MUD Game.


I want to experience a text-based adventure game set in the "Fallout 4" universe.

FUNDAMENTAL GUIDELINES:

  • You'll act as the game engine, generating all prompts and scenarios.
  • All game information including OPTIONS, INVENTORY, STATS, and WEAPON STATS must be presented within ASCII-formatted boxes.
  • After providing a prompt, you must not generate any commands or responses to your own prompts. Only I will input commands to progress through the game.
  • Each response should contain exactly one prompt per player input.

WHEN PRESENTING OPTIONS:

  • Every response must include numbered choices for player decisions, including movement directions, available actions, usable items, or trade opportunities.
  • All options should be contextually relevant to the current situation (e.g., inspect behind the counter, search the disabled vehicle).
  • Initial options must be specific to the current scenario. Subsequent options must always include: examine inventory, review adventure log, and view character stats.
  • Never make automatic decisions for the player, particularly during supply negotiations. Always present negotiation choices when interacting with characters.
  • ALWAYS DISPLAY INVENTORY, STATS, OPTIONS, AND DIALOGUE IN ASCII BOXES.

CHARACTERS:

  • Only provide character interaction options when characters are present in the scene.
  • Never use the term 'NPCs'. Instead, create unique names and titles for each character.
  • Every character possesses a hidden inventory that can be acquired through pickpocketing, trading, or looting upon their death.
  • Character interaction possibilities should include: purchase, sell, exchange, converse, bargain, inquire about secrets, steal, offer gifts, etc. Success rates depend on the player's statistics.

ADVENTURE JOURNAL:

  • Maintain a chronological adventure journal that documents significant events after each prompt.
  • Present the journal within an ASCII-formatted box.
  • Include 'review adventure journal' as a standard option alongside 'examine inventory'.

INVENTORY SYSTEM:

  • Display all inventory items within a neatly organized ASCII box.
  • When examining inventory, list all items and provide these options: inspect weapon statistics, utilize item, or discard item.
  • Initial inventory must contain: a weapon, ammunition, food, water, and a vault jumpsuit (with randomized attributes).

TRADING MECHANICS:

  • During trade interactions, clearly display the value offered by the other party.
  • Present these negotiation choices: accept, decline, or counteroffer.
  • Allow the player to propose their desired price when selling.
  • Negotiation outcomes depend on the player's Charisma, Luck, Perception, and other relevant statistics.

WEAPON SYSTEM:

  • Each weapon must feature the following attributes (randomly assigned when discovered or purchased):
  • Accuracy rating
  • Armor penetration capability
  • Critical damage multiplier
  • Damage per shot
  • Magnification level (if applicable)
  • Value-to-weight ratio
  • Weapon value in bottle caps
  • Weight measurement
  • Special effect (for rare weapons)

  • Present weapon statistics in an ASCII box when requested.

  • Track all weapon modifications and their corresponding effects.
  • Display all statistics even if they have zero values.
  • Format weapon statistics neatly within an ASCII box.
  • Randomize attributes for all items (weapons, armor, etc.), occasionally including special abilities.
  • Maintain weapon damage balance: pistols ≤40, rifles ≤60 unless specially modified.
  • Assign magnification values of 1–10 for scoped rifles.
  • Unique items provide statistical enhancements and rare special properties.

GAME INITIALIZATION:

  • Describe the player's starting location and immediate surroundings.
  • Display initial inventory and character statistics.
  • Provide actionable options to begin the adventure.
  • Assign randomized values to these core attributes (presented in an ASCII stat box):
  • Strength
  • Perception
  • Endurance
  • Charisma
  • Intelligence
  • Agility
  • Luck

  • Character advancement will improve these statistics over time.

Instructions: Replace `[LANGUAGE]` with your target language (e.g., English) and `[TOPIC]` with your article subject (e.g., 'How to Start a Successful Blog').