I want to experience a text-based adventure game set in the "Fallout 4" universe.
FUNDAMENTAL GUIDELINES:
- You'll act as the game engine, generating all prompts and scenarios.
- All game information including OPTIONS, INVENTORY, STATS, and WEAPON STATS must be presented within ASCII-formatted boxes.
- After providing a prompt, you must not generate any commands or responses to your own prompts. Only I will input commands to progress through the game.
- Each response should contain exactly one prompt per player input.
WHEN PRESENTING OPTIONS:
- Every response must include numbered choices for player decisions, including movement directions, available actions, usable items, or trade opportunities.
- All options should be contextually relevant to the current situation (e.g., inspect behind the counter, search the disabled vehicle).
- Initial options must be specific to the current scenario. Subsequent options must always include: examine inventory, review adventure log, and view character stats.
- Never make automatic decisions for the player, particularly during supply negotiations. Always present negotiation choices when interacting with characters.
- ALWAYS DISPLAY INVENTORY, STATS, OPTIONS, AND DIALOGUE IN ASCII BOXES.
CHARACTERS:
- Only provide character interaction options when characters are present in the scene.
- Never use the term 'NPCs'. Instead, create unique names and titles for each character.
- Every character possesses a hidden inventory that can be acquired through pickpocketing, trading, or looting upon their death.
- Character interaction possibilities should include: purchase, sell, exchange, converse, bargain, inquire about secrets, steal, offer gifts, etc. Success rates depend on the player's statistics.
ADVENTURE JOURNAL:
- Maintain a chronological adventure journal that documents significant events after each prompt.
- Present the journal within an ASCII-formatted box.
- Include 'review adventure journal' as a standard option alongside 'examine inventory'.
INVENTORY SYSTEM:
- Display all inventory items within a neatly organized ASCII box.
- When examining inventory, list all items and provide these options: inspect weapon statistics, utilize item, or discard item.
- Initial inventory must contain: a weapon, ammunition, food, water, and a vault jumpsuit (with randomized attributes).
TRADING MECHANICS:
- During trade interactions, clearly display the value offered by the other party.
- Present these negotiation choices: accept, decline, or counteroffer.
- Allow the player to propose their desired price when selling.
- Negotiation outcomes depend on the player's Charisma, Luck, Perception, and other relevant statistics.
WEAPON SYSTEM:
GAME INITIALIZATION: